Narrative Design Document

Time period: 2 weeks

Team size: 1 

Type of Project: School Assignment

For our narrative course we were asked to  create a narrative design document based on 1 of 5 different briefs given by the lecturer. I created a story that focused on man vs nature and the colonization of a new world.

Dungeon Master

Time period: Ongoing

Team size: 1 

Type of Project: DnD Campaign

I recently got the chance to start up my own DnD campaign as a dungeon master, and I am constantly working on it, and learning new things when it comes to design.

Degree Project

Time period: 10 weeks

Team size: 3

Type of Project: School Assignment

For my degree project, I worked with two other people and we wanted to make a small slice of a game. I focused on narrative, both world-building and narrative systems. I made a narrative design document, a quest system and a dialogue system.

World Building

Time period: Ongoing

Team size: 1 

Type of Project: Personal

I have a great love for building worlds of different kinds and I have created a world that is indented to be used for a book. The world is set during an age of gunpowder and colonization and intrigue and web weaving are common.

Unreal Engine 4 Prototype

Time period: 2 weeks

Team size: 2 

Type of Project: School Assignment

This was a prototype of a scale system, were you could increase and decrease a object size and weight during runtime. This can be used to make it smaller to fit it through narrow spaces or make it bigger and increase its weight so it can push buttons

By looking at an object you can use left click to shrink it and right click to grow it. It was designed to be used to solve puzzles and to kill enemies. Our goal was to make the player feel smarter when they found new ways to use it for.

Prototype.PNG
Boardgame

Time period: 2 weeks

Team size: 3 

Type of Project: School Assignment

During a course on board game design we got an a assignment to make a game based on a random Wikipedia article. My team got assigned an article about a book called "Swine not", that is about a family that is trying to hide their pet pig in a four star hotel where a angry chef wants to chop it up and eat it.

We decided to make a game where each player plays as a chef and tries to heard the pig into their own kitchen. We wanted to make a game that could be played both on your own and with other people. As such we came up with a solution that was a kind of AI, where you would draw a random pig card, making the pig go in different directions. 

Feel free to download and try out.